EVENT HORIZON

by OFFICE OF III

 

MoMA PS1


when

2017. Jan

where

MoMA PS1 . Queens . NY

Office of III (Stephanie Lin, Sean Canty)

Jeremy Son, Jihoon Park, Mudong Jung, Owen Xie

what

Pavilion

team


  • Event Horizon exemplifies a theoretical threshold between the summer season and MoMA PS1, around which an inescapable gravitational pull is intensified by a number of related elements. Here architecture is both a dynamic system and the context for interplay of otherwise disparate activities. The existing geometry of the site creates a pinch point between the main dance floor and the more spacious triangular courtyard. To encourage fluidity between these two zones, a secondary platform for performances is surrounded by seating, water, and mist. Above, a torqued element clad in an aluminum textile reflects light, significantly cooling the space.

    While one stage situates audiences at the center, a complex canopy comprising tensile undulating lines and layers elicits dynamic energy that matches the experiences of the visitors below. These forces are embodied not only by the MoMA PS1 Warm Up parties as a locus of culture, diversity, and art but also by a heightened awareness of the surrounding environment.

    -from MOMA PS1 website-

    After Christmas of 2016, Stephanie, (founder of Office of III), called out to me that she needed some help. I followed her upstairs to the 7th floor architecture lab and was handed dowels and wood sheets. And like that I was assigned to make models for her MOMA PS1 competition, 'Office of Ill'.

    Going through a process of producing a high-quality architecture model was different to how I've been making with bristol and laser-cut wood sheets. Staying in the shop all day during winter break cutting and sanding taught me the beauty of precision. The god was really in the details. The hybrid composition of hand cut wood, 3D printed pieces and the detailed connections of them really inspired me to think about 'scale'. Scale that works on buildings does not necessarily works on models and vice versa.

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